// // SceneDelegate.swift // WisdomCampusApk // // Created by 方楚豪 on 2021/11/21. // import UIKit import MMKV class SceneDelegate: UIResponder, UIWindowSceneDelegate { var window: UIWindow? func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) { // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`. // If using a storyboard, the `window` property will automatically be initialized and attached to the scene. // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead). guard let _ = (scene as? UIWindowScene) else { return } } func sceneDidDisconnect(_ scene: UIScene) { // Called as the scene is being released by the system. // This occurs shortly after the scene enters the background, or when its session is discarded. // Release any resources associated with this scene that can be re-created the next time the scene connects. // The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead). } func sceneDidBecomeActive(_ scene: UIScene) { // Called when the scene has moved from an inactive state to an active state. // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive. } func sceneWillResignActive(_ scene: UIScene) { // Called when the scene will move from an active state to an inactive state. // This may occur due to temporary interruptions (ex. an incoming phone call). } func sceneWillEnterForeground(_ scene: UIScene) { // Called as the scene transitions from the background to the foreground. // Use this method to undo the changes made on entering the background. } func sceneDidEnterBackground(_ scene: UIScene) { // Called as the scene transitions from the foreground to the background. // Use this method to save data, release shared resources, and store enough scene-specific state information // to restore the scene back to its current state. print("进入到后台") } static func getCurrentWindow() -> UIWindow? { let keyWindow = UIApplication.shared.connectedScenes .map({ $0 as? UIWindowScene }) .compactMap({ $0 }) .first?.windows.first return keyWindow } func scene(_ scene: UIScene, openURLContexts URLContexts: Set) { guard let url = URLContexts.first?.url else { return } if url.scheme != nil && url.scheme! == "lancoowsc" { let urlComponents = NSURLComponents(string: url.absoluteString) let queryItems = urlComponents?.queryItems if queryItems != nil { for item in queryItems! { if item.name == "toUrl" { MMKV.default()!.set(item.value!, forKey: "scheme_to_url") }else { var milliStamp : String { let timeInterval: TimeInterval = Date().timeIntervalSince1970 let millisecond = CLongLong(round(timeInterval*1000)) return "\(millisecond)" } MMKV.default()!.set("\(milliStamp)_\(String(describing: item.value!))", forKey: item.name) } } } } } }